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White wolf games
White wolf games













white wolf games

Attributes are measured on a scale of 1 to 10, with Abilities (a.k.a. Mechanics-wise, the rules remind me a lot of Shadowrun's 4th Edition. It's a different world and different game system. The first thing you should know about Scion is that it's not related to White Wolf's World of Darkness. For example, neuter god Horus could adopt one of Zeus's countless offspring and make him a Scion - though he couldn't do the same with some nobody off the street who lacks that special divine ichor. Native American, Hindu anyone? But only these six and their principal gods are described in the main book.) Even non-reproducing gods like virginal, man-hating Artemis get in on the Scion action, thanks the concept of divine adoption. (White Wolf doesn't specifically disallow other pantheons. When you create your Scion, you get to choose your progenitor from one of six pantheons: Norse, Greek, Aztec, Voodoo, Egyptian and Japanese. Now the titans escaped and have it in for the gods their offspring. The core plot of the game involves a rather Greco-Roman mythological focus: the gods were born of Titans, usurped them and imprisoned them. The basic idea is that the philandering deities have spawned heroic offspring who have epic destinies - think of Hercules or Loki's monstrous offspring. In Scion, the players assumes the roles of one of the titular heroes - the Scions are the mortal but extraordinary children of the gods.

white wolf games

What if the gods had never vanished from the universe, and merely wait, watching, letting their agents act out their world-shaking plots? That's the premise of Scion, a roleplaying game by White Wolf Games.















White wolf games